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 Post subject: Re: DR's in Guild Wars
PostPosted: Sat Jan 09, 2010 4:19 pm 
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wasnt that

they wanted the guild name, our guild hall has every NPC and has had so for a long time.

and as guild halls go, if your not GvG its just aesthetics.


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 Post subject: Re: DR's in Guild Wars
PostPosted: Sat Jan 09, 2010 4:29 pm 
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The cape? I think the stine, would preserve the light-hearted tight tight family we made ingame on the DR. Though the flying pig IS TEMPTING. Also resurrection is symbolized by the scarab. But when people see the stine they are going to say damn this is diff.

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 Post subject: Re: DR's in Guild Wars
PostPosted: Sat Jan 09, 2010 4:39 pm 
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I'm not sure what a "stine" is... But there is a flying pig with wings who would go with the humor of Dungeon Runners perfectly. :P

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 Post subject: Re: DR's in Guild Wars
PostPosted: Sat Jan 09, 2010 4:41 pm 
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They say stine used too much, well the cross and flowers has a funerary feel to it, fits the occasion no?

And for those not in guild, I quote Scorpion !GET OVER HERE!

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 Post subject: Re: DR's in Guild Wars
PostPosted: Sat Jan 09, 2010 8:41 pm 
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Some nice person talked me into joining a guild, and I figured it would be a while before a DR guild came to be, but since that's not the case, I'll just explain the sitaution to the guild leader.

The Flying Pig is a nice touch, I think.

As for the other details, I vote for:

shape 7 or 8 (or 9 would be fitting if we want that "weathered" look.)
assuming we go with the flying pig, I vote for a simple background like 6 or 12, so the pig stands out. :)

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 Post subject: Re: DR's in Guild Wars
PostPosted: Sun Jan 10, 2010 12:21 am 
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Don't remember my char name(s) off hand but when I go back in game I'll post for an invite :)

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 Post subject: Re: DR's in Guild Wars
PostPosted: Sun Jan 10, 2010 12:52 am 
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I am on now and will be for a couple of hours. Not by the computer all the time but just whisper and I'll reply when I'm back. (About 7 in the morning CET now)

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 Post subject: Re: DR's in Guild Wars
PostPosted: Sun Jan 10, 2010 4:07 am 
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If you want to get loads of XP.. get the Eye of the North expansion when possible and head there around level 10. You're boosted to level 20 while there (only your primary stats are boosted), and there's some nice EoTN-only skills you can take back to other campaigns. That's what I did with my assassin when it was around 15 and it was 20 very quickly.


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 Post subject: Re: DR's in Guild Wars
PostPosted: Sun Jan 10, 2010 10:46 am 
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I'm finally taking advantage of the serials NCSoft gave us and I'm currently installing Guild Wars. I'll look for the names everyone posted in this thread. I just hope no one stole Yersinia already.


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 Post subject: Re: DR's in Guild Wars
PostPosted: Sun Jan 10, 2010 11:02 am 
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would like everyone from DR to be in the same guild so Kun you have some work to do.. Presently I am the only one in guild sub 20, which is fine with me as I just started. Good jeebus those quests are long and if you die and run all the way back is terrible.


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 Post subject: Re: DR's in Guild Wars
PostPosted: Sun Jan 10, 2010 11:15 am 
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Just created my character, Psorophora Ferox, and I selected Prophecies when prompted to choose a campaign. Does that make a difference?


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 Post subject: Re: DR's in Guild Wars
PostPosted: Sun Jan 10, 2010 11:18 am 
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Yersinia wrote:
Just created my character, Psorophora Ferox, and I selected Prophecies when prompted to choose a campaign. Does that make a difference?


In a sense, since Prophecies is the only one that the ones who have only what NCSoft gave us for free have access to. So if you want to play with us, that's where you need to be. :)

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 Post subject: Re: DR's in Guild Wars
PostPosted: Sun Jan 10, 2010 11:25 am 
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As Clammie said, some quests a quite long but our alliance-guild CoJ has played for several years and gladly help us whenever we need help. I mean, Haem (from CoJ) bought us a castle with most advantages (rest is mainly cosmetic) and a whole lot other things. She's totally awesome. :)

Yersinia, I'll log on to send you an invite. Press G to see it and accept.

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 Post subject: Re: DR's in Guild Wars
PostPosted: Sun Jan 10, 2010 10:12 pm 
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I made another character just to try out another class. Here's my duo:

Psorophora Ferox - Ranger
Culiseta Melanura - Elementalist

I've gotten both of them up to the point when you can choose a second profession. Any suggestions? Also, how is the monk class? I always wanted to try out a healer-type character. Would it be better to just have one of my current characters have "monk" as their second profession?


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 Post subject: Re: DR's in Guild Wars
PostPosted: Sun Jan 10, 2010 10:56 pm 
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I put in some time in GW this weekend as Unca Feddit and as Feddit Nene. It's kinda fun :drsrolleyes:


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